Final Fantasy VII Advent Children Movie English Dubbed
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Final Fantasy VIII is the eighth main installment in the Final Fantasy series, developed and published by Squaresoft. Final Fantasy VIII is set on a fantasy world with science fiction elements, and focuses on Squall Leonhart, a young SeeD mercenary hired out to various missions by Balamb Garden. The gameplay makes a departure from many series standards. 50 million from sales in the United States, making it the fastest selling Final Fantasy title at the time. 15 million copies worldwide as of March 31, 2003. The gameplay differs from previous titles, the draw and junction systems being the most notable changes.
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Instead of leveling up to learn new spells and abilities via weapons or a job class, the player must draw the spells from enemies and draw points, hotspots scattered throughout the game containing random numbers of a specific spell, or create them from items. Enemies are randomly encountered on the field. There are three members to a party, and unlike in previous entries, Final Fantasy VIII doesn’t differentiate between front and back row and any party member can attack any target. Summoned monsters are known as Guardian Forces, often abbreviated to GFs. They require junctioning to characters to be used, as well as to use their inherent abilities. Similar to the aeons used later in Final Fantasy X, the GFs have HP and can take damage, shielding party members while being summoned.
During the summon charge time, if the GF’s HP drops to 0, they get knocked out and the summon is canceled. They can’t be summoned until revived. Guardian Forces gain Ability Points from battles to learn abilities. Each GF has unique abilities, though rare items allow the player to customize each GF’s skillsets. Most abilities at least require junctioning the GF to a character, but some abilities also require junctioning to the character to take effect.
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The player can junction the spells to stats such as Strength, Vitality, Evasion and Hit-Rate. Experience Points are awarded following defeat of randomly encountered enemies. Each playable character only requires 1,000 EXP to level up, whereas other games require progressively more. The statistic increases granted by a level-up are minuscule, as major stat growth is relegated to the junction system.
Higher-level enemies are capable of inflicting and withstanding significantly more damage, and may have additional special attacks. They also possess better magic to draw and items to steal as their level rises. The Limit Break system is a more advanced version of the Desperation Attack system from Final Fantasy VI. Each character has a unique Limit Break based on their preferred fighting style that is randomly available when a character’s HP is below a certain point. One notable difference between this system and the Desperation Attack feature in Final Fantasy VI is that the player can opt to attack normally even if a Limit Break is available. The chance of a Limit Break becoming available will increase the lower the character’s HP becomes, among other factors, in a system dubbed Crisis Level. Limit Breaks can be far more powerful than the non-interactive ones.
Uniquely in the series until then, the distinction of dungeons and towns is somewhat blurred. While there are rather few traditional dungeons, town areas become infested with random encounters and with objectives to fulfill until the current crisis is resolved, and afterward the area usually returns to being a town. On the world map draw points are invisible. New to the series, the world map has safe areas from monsters if the player traverses on roads.
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Triple Triad that varies from a simple easy-to-play game to a complicated one. More rules and variations of rules come into play depending on what area the player is playing in. Cards won from monsters or by playing NPCs can be turned into various items using Quezacotl’s Card Mod ability, ranging from screws to items capable of being refined into the most powerful magics in the game. Cards can be obtained via Quezacotl’s Card command to turn targeted monsters into them. There are sidequests relating to Triple Triad, and some sidequests reward the player with new cards. Card Club is a secretive club for expert Triple Triad players the player must impress to face the “Card Master King”.
Queen of Cards is a traveling card enthusiast who can commission new cards being made for the game, and affect the rules around the area she currently resides in. Other quests include optional locations like Shumi Village and present-day Winhill, puzzles in chocobo forests, the mysterious UFO? Occult Fan magazines, and the shadow of the Obel Lake, among others. The civilization is fragmented into small city-states and other autonomous groups.
The two big nation states, Galbadia and Esthar, went to war two decades ago in a bid for world domination, both wanting to unite the autonomous groups under their banners. The Horizon Bridge connecting Galbadia and Esthar was abandoned when the hostilities began, apart from the middle station a group of engineers from Esthar made their home, and Galbadia conquered Timber. The world is still reeling from the after-effects of the war with Esthar remaining closed, and the mysterious radio interference filling all frequencies with noise, rendering the technology useless. A new military power has risen to prominence: the Garden. Built 12 years ago, Balamb Garden trains paramilitary forces who can wield a power that imitates the power of a sorceress: Para-Magic via Guardian Forces.
Based on technology developed in Esthar, Balamb Garden is the only organization in the world to use GFs whose use is rumored to have negative side effects, although Garden insists otherwise. Final Fantasy VIII has eleven playable characters, six of them used for the majority of the game, three used at certain interludes, and two other temporary characters. Squall Leonhart – The taciturn and reluctant hero. A lone wolf, he is known as a fearsome warrior in training, specializing in the rare gunblade.
Though aloof and seemingly detached, he grows to appreciate his friends and love Rinoa, evolving into a model leader for his peers. Rinoa Heartilly – A beautiful and spirited young woman who abandoned a privileged lifestyle to join a resistance movement. Owns a faithful pet dog, Angelo. Quistis Trepe – A top-notch member of SeeD who serves as Squall’s instructor. Though beautiful and popular, she is insecure.
She overcomes this through her caring for Squall and her friends. Zell Dincht – A Balamb Garden student with unsurpassed martial arts skill who has a passion for hot dogs. In spite of his loud-mouthed attitude, Zell strives to be a model cadet. Selphie Tilmitt – A spunky young woman with a carefree spirit. Transferred from Trabia Garden, she tends to overcompensate her sad past with a happy disposition. Irvine Kinneas – An expert gunman and consummate ladies’ man.
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Despite his facade, Irvine is determined, caring and sensitive man, and the only one who knows the hidden connection between all the members of the group. Despite disliking violence, he takes up arms in the face of injustice or when his loved ones are in peril. Kiros Seagill – A Galbadian soldier who wields katals in battle. An intellectual and cool person, he is Laguna’s best friend and the voice of reason within the group of friends. Ward Zabac – A Galbadian soldier who wields a harpoon. Though intimidating at first glance, he is a caring individual and a most loyal friend to Laguna. Seifer Almasy – Squall’s rival in Garden and a fellow gunblade-wielder.
His dream is to become a sorceress’s knight as per fabled legends. Sorceress Edea – A mysterious sorceress who surfaces as Galbadia’s ally. Squall graduates into SeeD, a mercenary group whose members are hired out to various missions by Balamb Garden. The Owls fail to abduct the president of Galbadia as planned, but a rogue SeeD cadet Seifer takes him hostage to help Rinoa’s cause.
Squall’s party joins his former teacher Quistis and they try to de-escalate the situation, but Sorceress Edea—whom the president was to announce as the nation’s new ambassador—spirits Seifer away with her. The group flees Timber with Rinoa and takes refuge in Galbadia Garden where they are hired to assassinate Edea, as the headmaster of G-Garden and the head of Galbadian Army conspire to save the nation from her influence. The assassination mission fails even with the help of G-Garden assassin Irvine, and they discover Seifer is now working for Edea as her “sorceress’ knight”. Edea kills the president and usurps power in Galbadia and wants to destroy all Gardens besides the one she has now taken over: Galbadia Garden. Though Trabia Garden is demolished in a missile strike, Squall’s party saves Balamb Garden by making it mobile, and they begin to use it as their base to travel the world.
During their travels they learn Edea used to operate the orphanage from where Squall and his friends sans Rinoa grew up in. OVA based on the Final Fantasy series of role-playing video games. Legend of the Crystals takes place 200 years after the events of Final Fantasy V. It is divided into four thirty-minute OVA episodes spanning two VHS tapes. The story takes place on the same world as Final Fantasy V, named Planet R, set two hundred years in the future, where three of the four crystals have been stolen. The original heroes in Final Fantasy V are now legends of the past and a new evil, Deathgyunos, has risen on the Black Moon and must be dealt with.
The OVA introduces several original characters and a few characters who made an appearance in Final Fantasy V. The main protagonist Prettz is a headstrong and reckless young man with feelings for Linally who rides a motorcycle and uses a nodachi and spiked bombs as his weapons. The antagonist of Final Fantasy: Legend of the Crystals is Ra Devil, a powerful wizard intent on gaining the power of the Void for his own ambition. He steals Cid’s brain away in hopes of using its knowledge of the four Crystals to his advantage, assuming his true form, Deathgyunos, once he succeeds.
The original score was composed by Masahiko Sato and contains numerous cues to Nobuo Uematsu’s original soundtrack to Final Fantasy V including the opening and the Chocobo theme. In VHS format, Episodes I and II were contained on the first video, with episodes III and IV on the second, later released as a boxed set. The OVA has had mixed reviews. IGN described it as notable for being the first sequel to a Final Fantasy title, but stated it “did not become a favourite addition to the Final Fantasy Legacy”, citing its animation as “nothing special” and noting its reliance on comedy over dramatic story telling. EX praised the title heavily, noting the similarity to Square’s existing characters helped lend credence to the Final Fantasy title. Gaming to Anime: Final Fantasy VI”. Archived from the original on 2011-08-03.
Final Fantasy: Legend of the Crystals”. Final Fantasy: Unlimited – One Wild Ride”. Final Fantasy: Legend of the Crystals is a Lot Worse Than I Remember”. Archived from the original on 2012-08-01. Di Gi Charat Theater – Leave it to Piyoko! This page was last edited on 19 February 2018, at 00:57. Ani ni Tsukeru Kusuri wa Nai!
Akuma no Riddle: Shousha wa Dare? Ame-iro Cocoa: Rainy Color e Youkoso! Baka to Test to Shoukanjuu: Spinout! Binan Koukou Chikyuu Bouei-bu Happy Kiss! Detective Conan OVA 05: The Target is Kogoro! Detective Conan OVA 06: Follow the Vanished Diamond! Detective Conan OVA 07: A Challenge from Agasa!
Futsuu no Joshikousei ga Yatte Mita. Girls und Panzer der Film: Arisu War! Girls und Panzer: Kore ga Hontou no Anzio-sen Desu! Gyakuten Saiban: Sono Shinjitsu, Igi Ari! Inuki Kanako Zekkyou Collection: Gakkou ga Kowai!
Isekai wa Smartphone to Tomo ni. Itsudatte Bokura no Koi wa 10 cm Datta. Kono Bijutsubu ni wa Mondai ga Aru! Kono Danshi, Mahou ga Oshigoto Desu. Kono Naka ni Hitori, Imouto ga Iru! Kono Subarashii Sekai ni Shukufuku wo! Kuroko no Basket: Baka ja Katenai no yo!
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Kimi no Hikari: Asagao to Kase-san. Minami Kamakura Koukou Joshi Jitensha-bu: Kita yo, Taiwan! Mahou Shoujo Nante Mou Ii Desukara. You need to login to do this. There ain’t no gettin’ offa this train we’re on! The game’s story begins in the industrial metropolis of Midgar.
The city’s prosperity has soared thanks to the electricity supplied by the Shinra Electric Power Company and their Mako Reactors. Cloud Strife, a former member of Shinra’s elite private army SOLDIER, has joined AVALANCHE as a mercenary for hire. Alongside AVALANCHE leader Barrett Wallace and childhood friend Tifa Lockhart, Cloud begins to dig into the layers of corruption that permeate Shinra. The fight against Shinra changes completely with the reappearance of Sephiroth, a legendary SOLDIER who has been AWOL for years and is now blazing a trail of death across the entire world. RPG, this game can get extremely complicated.
VII proved successful enough to spawn a fair amount of merchandise, including novellas told from various characters’ perspectives and a raft of Spin Offs collectively known as the “Compilation of Final Fantasy VII”. The characters have made appearances in several Fighting Games, starting with the oft-forgotten Ehrgeiz. Absurdly Long Stairway: During the raid on the Shinra HQ, the “subtle” approach is to climb up the skyscraper’s stairs. 59 floors of them, in fact.
Abusive Parents: Hojo and Lucrecia do genetic experiments on their son while he’s still in the womb. Said son turns out well, let’s just say “sociopath” is putting it mildly. Aerith has her moments as well, though she’s usually the White Magician Girl. Most prominently in Shinra Tower when the team listens in on a meeting of Shinra’s top executives. Doubles as a Shifting Sand Land.
All Love Is Unrequited: Let’s see Tifa loves Cloud, but if he knows she does, he doesn’t show it. Johnny has the hots for Tifa too, and ends up running 7th Heaven in her absence because of it. Cloud loves Aerith, but she’s still hung up on Zack, so he never makes it past First Base with her. Always Night Midgar seems to be like this, but it’s only because of all the smog and fallout from the Mako reactors, and on the world map, it’s clearly daytime outside, but the screen and sky become more grey as you’re closer to the city.
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The Midgar Slums are an even more extreme example, with all sunlight being completely blocked off by the plate suspended 50 meters in the air. Junon suffers the same exact problem, since it’s built just like Midgar. Ancestral Weapon: The White Materia Red XIII’s weapon, the Seraph Comb, counts as well. And I Must Howl: Red XIII’s father, Seto. He rotates between this and Scary Black Man. Angst Coma: Cloud’s coma midway through the game may have been caused by Mako poisoning, but it’s not until he deals with his amnesia and other psychological disorders that he’s cured. Animal Reaction Shot: Red XIII at Costa del Sol.
Apathetic Citizens: To the point where one NPC in the Wall Market muses that the destruction of an entire sector of Midgar is annoying because the kickup of dust ruined the soup he was cooking outside. The Apocalypse Brings Out the Best in People: The scene where the party leaves to find a reason for each of themselves why they’re saving the planet. Apocalypse How: It’s never specified how much damage Meteor will do, but it seems to be anywhere from global-scale mass-extinction to planetary destruction. Apocalypse Wow: The scene of Meteor making its final descent. Another example: Cait Sith continues to be called such by both the characters and the interface long after he is revealed to be remotely controlled by Reeve, a Shinra employee.
As You Know: Cloud occasionally gives plot recaps. Ascend to a Higher Plane of Existence: Spin-off materials reveal Aerith to have done this when she died and entered the Lifestream. Sephiroth’s technically been “dead” ever since Nibelheim. But because his spirit lives on in the Lifestream, he’s able to act from beyond the grave by shapeshifting Jenova’s cells into a new body for himself and mentally influencing those that carry those cells. Backstory for Advent Children establish his three remnants being formed from pure spiritual energy with a need for any Jenova cells, though the three are incomplete copies of him without them.
The Atoner Rufus and the Turks, following the end of the game. Vincent Valentine sees himself as this when you first meet him. Audible Gleam: Bahamut Zero would like you to know you should quickly search for a bunker. Ax-Crazy: Barret’s old buddy Dyne, who racks up quite the body count before you battle him. Babies Ever After: The good ending of the Mog House minigame. Back from the Dead: Sephiroth in Advent Children. And, no, hacking the game to keep her in the party after her death scene doesn’t count.
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Backtracking: This is the only way to get all the items in the North Cave. If you play it right, you can get more than one of some of the items. Badass in a Nice Suit: The Turks, with the exception of Reno. While the rest of the Turks wear their blue suits clean, pressed, and neat, Reno wears his like he just woke up from a drunken one-night-stand.
Badass Longcoat: Vincent and Sephiroth, although the latter is a villain. Bare Your Midriff: Tifa and Yuffie. The Battle Didn’t Count: Usually happens whenever a Shinra exec. Rude, Reno, and Elena rather than just let them walk. Battle in the Center of the Mind: The final battle. The Mole in the party, ends up bonding with them and sharing their goals.
Belated Happy Ending: Aerith and Zack are shown reunited in Final Fantasy VII: Advent Children. BFG: The aptly named Big Cannon at Junon. Taken Up to Eleven with the Sister Ray. Betty and Veronica: Tifa and Aerith zig-zag between the two.
BFS: Cloud and Sephiroth each have one. It’s not just any no-dachi, it is six feet long in the game. BGM Override: Possibly the most well known example of this trope would be the fight with Jenova-LIFE where Aerith’s theme keeps playing through the entire scene from the full-motion segment until the disc change. Bifurcated Weapon: Cloud’s new BFS in Advent Children.
Big Bad: Sephiroth is the definitive main antagonist of the game, but there are a few major antagonists that come close to filling the role. More information can be found on the trope page. Big Bad Ensemble: Shinra and Sephiroth both want the Promised Land for completely different reasons: the former as a source of limitless power, the latter to become a god. Big Brother Mentor: Angeal to Zack and Zack to Cloud.