Persona 5 deserved better: a translator”s take on a subpar script

8th November 2018OffByRiseNews

Persona 5 takes place in modern-day Tokyo, persona 5 deserved better: a translator’s take on a subpar script follows the player-named protagonist after his transfer to the fictional Shujin Academy after being put on probation for an assault of which he was falsely accused. Preparatory work began around the same time as the development of Persona 4, with full development beginning after the release of Catherine in 2011. The game was developed by P-Studio, an internal development studio within Atlus led by game director and producer Katsura Hashino.

First announced in 2013, the game was delayed from its original late 2014 release date so its quality could be further improved. Persona 5 was met with critical acclaim, where it was considered to be one of the greatest role-playing games of all time. It was also nominated for and won multiple year-end awards and accolades, including several Game of the Year awards. Persona 5 is a role-playing game where the player takes on the role of a high school student who lives out a single year while attending school in modern-day Tokyo. The game is governed by a day-night cycle and weather systems that determine general behavior similar to a social simulation game. Alongside the normal school life is dungeon crawling gameplay of two different types within a realm called the Metaverse: story-specific dungeons called Palaces and randomly-generated Mementos dungeons. Both are populated by Shadows, which are physical manifestations of suppressed psyches modeled after mythological and religious figures.

EARLY CHILDHOOD

As with previous entries in the series, the game uses a turn-based combat system: battles can be initiated when the party runs into an enemy, or they can launch a surprise attack and gain an advantage in battle. New Personas are gained from battle through a successful negotiation, and different Persona types are represented through different arcana linked to Confidant links. Personas can be combined, or “fused”, or otherwise further manipulated within the Velvet Room, a realm the protagonist visits as part of his journey through the story. Similar to the “Vox Populi” system from Persona 4 Golden, players have the option of seeing what activities other players did during any given day.

Persona 5 takes place within the Persona universe, revolving around a group of high school students who harness Personas, which are physical manifestations of their inner psyche. The player character is a silent protagonist in common with other Persona games: he becomes the leader of the Phantom Thieves of Hearts vigilante group, who take treasures from the Palaces of criminals and other malevolent people. After the protagonist defends a woman from being abused by a drunken man on the street, the protagonist is falsely charged with assault and put on probation, resulting in expulsion from his school. The protagonist is sent to Tokyo to stay with family associate Sojiro Sakura and attend Shujin Academy during his year-long probation. As the number of the Phantom Thieves’ members and successes grow, they attract the attention of the public and police, including public prosecutor Sae Nijima and detective prodigy Goro Akechi. The Phantom Thieves learn that a secret group, including a black-masked assassin, are using the Metaverse to murder their targets and are framing them for the killings. In their pursuit of the conspiracy, the group is joined by Akechi, who is subsequently revealed to be the black-masked assassin.

Despite Shido’s arrest and confession after his heart has been changed, the public remains uninterested and has lost trust in both authority and the Phantom Thieves. In response, the Phantom Thieves make a final heist to steal the Treasure of Mementos, the people’s Palace at the Metaverse’s core. Inside, they discover that the public is in chaos and has chosen to give up their own autonomy. After Yaldabaoth’s defeat, in order for Shido to be prosecuted, the protagonist must turn himself into the police. While the protagonist is incarcerated, the rest of the Phantom Thieves and his Confidants successfully help secure evidence of the protagonist’s innocence in the assault charge, leading to his conviction being overturned. By spring, the protagonist’s friends drive him back to his hometown. Preparation for development of the game began in 2010.

Rumors of its development were floating around since 2009, when Sony’s mobile website listed Katsura Hashino as the game’s director. According to another source, preparatory work was going on in 2008 while Persona 4 was still in development. While the final game retained the turn-based system from earlier entries, one of the early design drafts was for an action-based system incorporating real-time elements foreign to the series. This idea was ultimately scrapped, but real-time command elements were introduced into the battle system, allowing the gameplay to evolve without any extensive change to the core system. While Catherine used the third-party Gamebryo game engine, Persona 5 used a specially-created engine.

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Hashino believed that the new engine would make rendering their ideas much easier, although it would result in a long wait by fans for the game. The original story concept was written by Hashino, while the scenario was co-written by Shinji Yamamoto and Yuichiro Tanaka. The story’s central concepts were inspired by equivalent social changes Hashino saw in modern society, particularly in Japan. The narrative of Persona 5 was designed like an omnibus, with the antagonists pursued by the party changing regularly. The main characters, according to Hashino, share a mindset that they “no longer have a place where they belong in society”: the events of the game give them a sense of belonging.

Following a trend from earlier entries, the Velvet Room assistants are named after characters from the novel Frankenstein by Mary Shelley. Shigenori Soejima, who had worked on the last two main-series Persona titles, returned as character designer. Persona 5 used red, which was chosen to a harsh feeling. Because of this, Suto tested multiple font colors until settling on black and white, as it stood out best against it. The first character sketches were submitted in 2012. Soejima worked closely with Hashino so the characters and environments reflected the game’s themes.

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The game’s anime cutscenes were created by Production I. G, and were directed and supervised by Toshiyuki Kono. The original score for the game was composed, performed, and produced by series sound director Shoji Meguro. In order to express the game’s mood, Meguro incorporated strong acid jazz elements into the score.

He also aimed to make the music sound more realistic than previous Persona games, aiming to match the game’s visuals. The game’s official soundtrack was released in Japan by Mastard Records as a three-disc set on January 17, 2017. Upon its debut, the album reached fifth on the Oricon charts with sales of over 29,000. In April 2016, Atlus launched an official countdown relating to the game that counted down to May 5, 2016.

Shortly after, a special livestream was announced titled Take Tokyo Tower, which would coincide with the countdown date. During the Take Tokyo Tower livestream on that day, the release date for the game was revealed in a trailer shown during the livestream. The game was released in Japan on September 15, 2016. Pre-order bonuses and its initial North American release date was announced a week prior to E3 2016. As with the Japanese release, the North American version was delayed so it would keep with other Persona games. Persona 5 has been called one of the greatest role-playing games of all time by critics, receiving “universal acclaim” according to review aggregator Metacritic.

Geography Jokes

The quality of the game’s English localization was one of the few aspects singled out for criticism, with Polygon describing it as “aggravatingly mediocre”. The game received a boost to pre-order sales following the delayed release of Final Fantasy XV, which was originally scheduled for the same month as Persona 5. Outside of Japan, it was the biggest debut for any Persona title to date, with packaged sales five times better than Persona 4. Music”, and “Best Role Playing Game” awards. Ray Porreca of Destructoid named it his 5th best game of 2017. The website also nominated the game for “Best PS4 Game” at its Game of the Year Awards 2017. Prior to the game’s release, a standalone anime special titled Persona 5: The Animation -The Day Breakers- aired on Japanese television on September 3, 2016.

Archived from the original on June 23, 2016. Persona 5 introduces three new party members “. Persona 5 will let you chat with Shadows, get a job and hang with your cat”. Persona 5 Details Its Randomly Generated Dungeon, Persona Leveling, Fusing, And Sacrificing”. Archived from the original on August 30, 2016. Persona 5 protagonist, first Persona, and more detailed in Famitsu”. Persona 5 release date pushed back to summer 2016″.

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Archived from the original on August 11, 2016. What Is Shin Megami Tensei: Persona? I translated the new Persona 5 trailer, so let’s analyze it”. Persona 5 reveals new Persona artwork, updated character descriptions”. The Creator of Persona on Life, Japanese Culture, and the Unconscious”.

New Persona 5 Details You Won’t Find Anywhere Else”. A with character designer Shigenori Soejima”. Persona 5 Uses New Internal Engine”. Archived from the original on February 27, 2015. Game Graphics Studio – ペルソナ5: 今世代機グラフィックで魅せる人気ジュブナイルシリーズ最新作. Archived from the original on March 31, 2016. Archived from the original on June 6, 2017.

Longest Word

Longtime Persona director hands off series after more than a decade”. Persona 5’s Katsura Hashino on His Favorite Characters, Japanese vs. Let’s talk about Persona 5’s menus”. The top 14 game engines: Gamebryo”. Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night “.

Religious & Inspirational

Archived from the original on May 4, 2015. Persona 5’s Characters Will Be Restrained By Modern Society”. Persona 5 director discusses characters, themes, and development”. Persona 5 Director On Its Voluminous Content, Characters, And Its Social Link System”.

Atlus Reveals The Design Secrets Behind Persona 5’s Distinctive UI”. Persona 5 is a game about attaining freedom”. Archived from the original on March 3, 2016. Persona 5’s In-Game Locations Compared To The Real World”. More Future Talk From Japan’s Big Producers”. Archived from the original on April 7, 2014.

Persona 5′ Creators Talk Series’ Legacy, Character Design and J-Pop”. Archived from the original on July 7, 2017. Persona 5 Original Soundtrack liner notes. Atlus releases three-disc Persona 5 album”. Soundtrack Comes From Some Acid Jazz Influences”. Archived from the original on January 28, 2017.

Archived from the original on January 30, 2017. Persona 5 coming to Japan winter 2014, spin-off titles announced”. New Persona 5 Trailer shows Phantom Thief Gameplay”. Persona 5 Delayed, Will Now Release Summer 2016 In Japan”. Persona 5 Director Shares A Message About The Game’s Development And Delay”. Persona 5 Countdown Will End With a Livestream”.

Persona 5 launches September 15 in Japan, fourth trailer”. Archived from the original on May 20, 2016. Persona 5 Is Getting Futaba Sakura Collaboration Headphones From AKG”. Persona 5 Is Getting Real-Life Ann’s Hoodie And Futaba’s Jacket, Supervised By Shigenori Soejima”. Persona 5 Tote Bags Were Probably Something You Did See Coming”. Archived from the original on September 30, 2016. Tons of Persona 5 Costume DLC Will Be Available in the West”.

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Archived from the original on February 11, 2017. Persona 5 takes place in modern-day Tokyo, and follows the player-named protagonist after his transfer to the fictional Shujin Academy after being put on probation for an assault of which he was falsely accused. Preparatory work began around the same time as the development of Persona 4, with full development beginning after the release of Catherine in 2011. The game was developed by P-Studio, an internal development studio within Atlus led by game director and producer Katsura Hashino.

First announced in 2013, the game was delayed from its original late 2014 release date so its quality could be further improved. Persona 5 was met with critical acclaim, where it was considered to be one of the greatest role-playing games of all time. It was also nominated for and won multiple year-end awards and accolades, including several Game of the Year awards. Persona 5 is a role-playing game where the player takes on the role of a high school student who lives out a single year while attending school in modern-day Tokyo. The game is governed by a day-night cycle and weather systems that determine general behavior similar to a social simulation game. Alongside the normal school life is dungeon crawling gameplay of two different types within a realm called the Metaverse: story-specific dungeons called Palaces and randomly-generated Mementos dungeons.

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Both are populated by Shadows, which are physical manifestations of suppressed psyches modeled after mythological and religious figures. As with previous entries in the series, the game uses a turn-based combat system: battles can be initiated when the party runs into an enemy, or they can launch a surprise attack and gain an advantage in battle. New Personas are gained from battle through a successful negotiation, and different Persona types are represented through different arcana linked to Confidant links. Personas can be combined, or “fused”, or otherwise further manipulated within the Velvet Room, a realm the protagonist visits as part of his journey through the story. Similar to the “Vox Populi” system from Persona 4 Golden, players have the option of seeing what activities other players did during any given day. Persona 5 takes place within the Persona universe, revolving around a group of high school students who harness Personas, which are physical manifestations of their inner psyche. The player character is a silent protagonist in common with other Persona games: he becomes the leader of the Phantom Thieves of Hearts vigilante group, who take treasures from the Palaces of criminals and other malevolent people.

After the protagonist defends a woman from being abused by a drunken man on the street, the protagonist is falsely charged with assault and put on probation, resulting in expulsion from his school. The protagonist is sent to Tokyo to stay with family associate Sojiro Sakura and attend Shujin Academy during his year-long probation. As the number of the Phantom Thieves’ members and successes grow, they attract the attention of the public and police, including public prosecutor Sae Nijima and detective prodigy Goro Akechi. The Phantom Thieves learn that a secret group, including a black-masked assassin, are using the Metaverse to murder their targets and are framing them for the killings. In their pursuit of the conspiracy, the group is joined by Akechi, who is subsequently revealed to be the black-masked assassin. Despite Shido’s arrest and confession after his heart has been changed, the public remains uninterested and has lost trust in both authority and the Phantom Thieves.