Select a Game Mode
964 0 0 0 15 20c0 2. 984 0 0 0 19 8c2. Debug Mode, also referenced as Debug Menu, is a program from the development of a video select a Game Mode or other software.
In the first installments of Sonic the Hedgehog games for Sega Genesis, Debug Mode can be found by using a cheat code. In Sonic Mania, it is instead activated as a feature from a No Save game. Some games have also other features that are seen in Debug Mode. Numerous Badniks set around the Green Hill Zone. Chemical Plant Zone objects being set around the zone. Reversed gravity feature used in Sandopolis Zone.
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Debug Menu in Sonic Adventure, can only be activated by using the Gameshark code. Debug Menu in the prototype version of Sonic Heroes. It displays position numbers and does other functions such as filling up the team blast gauge. Debug info activated with Action Replay on the U. A copy of Sonic Heroes for Gamecube. A Heap debugger on Sonic Heroes.
This is one of the debuggers that have not been explored by hackers in the past years and the controls for this debugger are only D-pads. Knuckles, the only way is to get cheat codes that activate Debug Menus in video games. 2013 Re-Release: At the Level Select Sound Test, play the following tunes in order: 01, 09, 09, 01, 00, 06, 02, 03. Then after selecting a Stage to play, the player then has to tap the upper-left corner of the screen to activate Debug Mode. 1992 original: The player has to activate and have then entered the Level Select screen. There, play the following music in order: 01, 09, 09, 02, 01, 01, 02, 04 at the new Sound Test section.
2013 re-release: After accessing the Level Select, the player has to play the same music tracks in the same order as the original release in the Sound Test. Sega Mega CD: The player has to insert Sound Test code in the title screen. 11 to their own places and then press the start button. The player will get then extra picture featuring Tails with words See You Next Game” from character’s designer Yasushi Yamaguchi. 1996 PC Release: The player has to insert Sound Test code in the title screen.
11 and then press SPACE in the keyboard. Sonic the Hedgehog 3: The player has to enter the Level Select code and head to the Level Select screen. Knuckles the Echidna in Sonic the Hedgehog 2: The player has to activate the Level Select code and head to the Level Select screen. Here, play songs 01, 09, 09, 04, 01, 00, 01, 08 in order at Sound Test part and the Ring chime can be then heard. The 8-bit version of Sonic Spinball features hidden secrets, that are sort of related to be Debug Mode of the game. On the left edge of each stage is known to have a hidden small chamber, that contains three Item Boxes. By playing 0, 8, 3, 1, 7, 1 in Sound Test gives the player full codes instead of hints when the player hits the Item Box with 見る kanji on it in each stage of the game.
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By playing 0, 2, 1, 1, 6, 6 in Sound Test will make Sonic’s sprites in general 3 times larger. Despite the large sprites, the game plays normally. By playing 0, 9, 0, 1, 6, 8 in Sound Test makes the player move everywhere in the stage. The player has to pause the game and then press 2 button, thus being able to move around with the D-pad. By playing 0, 2, 1, 5, 6, 6 in Sound Test will give option to skip to the next stage.
This is able by pausing the game, pressing down on D-pad to skip the stage to the another one. By playing 0, 4, 2, 5, 5, 7 in Sound Test will make BGM in the stage extremely fast. In Sonic Mania, players can unlock Debug Mode by obtaining at least sixteen Medallions from the Bonus Stage. This will unlock Debug Mode as a feature that can be toggled on or off in No Saves mode.
Originally, there was a cheat code for unlocking Debug Mode. Depending on the game, numbers in Sound Test that are set on to activate Debug Mode are noticed to format specific dates, which can also happen when the player tries to activate Level Select code as well. Knuckles was released in United States and Japan. Sound Test for activating Debug Mode can also format June 23, 1991. This is the release date of the original Sega Genesis version of the game in United States and Europe. The cancelled Sega Saturn game Sonic X-treme also has a debug mode in the 714 build.
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The message the player receives for unlocking Debug Mode in Sonic Mania is a reference to “Sonic – You Can Do Anything”, the theme song of the European, PAL and Japanese versions of Sonic the Hedgehog CD. Exclusive to the 2013 re-release of Sonic the Hedgehog. 964 0 0 0 15 20c0 2. 984 0 0 0 19 8c2. The Devil May Cry franchise is notorious for its brutal difficulty. All games start the player on a “normal” difficulty, but, after fulfilling certain criteria, the player can opt to play through the story missions again on a higher difficulty. Enemies have more Vitality and deal more damage, making the main character seem weaker.
The player is allowed to keep items and abilities gained from each playthrough when moving to a higher difficulty, with the exception of Automatic Mode in Devil May Cry. Easy Mode – Bosses and enemies have less health and deal less damage than normal. This mode is only available from the start in Devil May Cry 4. In Devil May Cry and Devil May Cry 3, it must be unlocked by dying 3 times on Normal Mode. Normal Mode – The default difficulty setting for each game. Compared to other hack-and-slash games, Devil May Cry’s “Normal Mode” is difficult. Hard Mode – Bosses and enemies either deal more damage, or deal more damage and have higher vitality, depending on the game.
This is unlocked after beating the game on Normal. It is called Son of Sparda in Devil May Cry 4 and Nephilim in DmC: Devil May Cry. Very Hard Mode – Only available for Devil May Cry 3: Special Edition. Strength and vitality of enemies is increased even more than in Hard Mode. However, it is still less than Dante Must Die mode. Vergil Must Die – All enemies gain access to Devil Trigger, which they enter after a set period of time has passed since the start of the fight. Strength and vitality for enemies is also increased.
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For more information, see the article. Turbo Mode – Only available for Devil May Cry 3: Special Edition, Devil May Cry 4 PC Version, Devil May Cry 4: Special Edition and DmC: Devil May Cry: Definitive Edition. Not truly a difficulty mode rather than a gameplay option. Can only be changed at mission select, not during a mission. Legendary Dark Knight – Only available for the PC version of Devil May Cry 4 and Devil May Cry 4: Special Edition for PS4, XB1 and PC. The strength and vitality of enemies is comparable to those on Son of Sparda difficulty, but enemies spawn in hordes per encounter, and even additional enemies which are not originally present in that mission will spawn.
Heaven Or Hell – Everything, even the player, dies from one hit of any kind. Hell And Hell – Available both in Devil May Cry 4 and the new contemporary reboot, DmC: Devil May Cry. Enemies adopt the difficulty of Son of Sparda Mode, but the player still dies in one hit. Gods Must Die – Available only in DmC: Devil May Cry: Definitive Edition. Even more difficult mode than Dante Must Die, this mode makes enemies even stronger in addition to removing the ability to use items as well as replacing all Green Orbs with Red Orbs.
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Must Style – Available only in DmC: Devil May Cry: Definitive Edition. This mode is unique in the fact that you cannot damage enemies unless your Style Rank is S or higher. Devil May Cry is known for its unforgiving difficulty. There are four modes in total. Easy Automatic – This difficulty is unlocked if Dante dies in the first three missions or by using a vital star on the first mission. The game prompts you to switch to easy automatic mode or stay on Normal mode.
Many things are different in this mode. Normal – This is the default mode and the first you will play when you start the game. Hard – Monsters are harder to kill in this mode. Dante is easier to kill and deals less damage.
Completing it unlocks the Legendary Dark Knight costume. Dante Must Die – The hardest gameplay difficulty, Dante Must Die mode features a countdown that begins at the start of each fight. When the countdown reaches 0, all enemies left alive will Devil Trigger and become much more formidable. Dante is much more vulnerable, even being unable to regain health in Devil Trigger, though the gameplay commands remain somewhat the same as in Hard Mode. Normal – This is the default mode of the game.
It resembles the Easy Automatic Mode of the first game wherein the combat is simplified and enemies and bosses are docile and easy to defeat. Enemies and Bosses also have simple and weak attacks. Hard – This difficulty mode is unlocked by beating Normal with both Dante and Lucia. Enemies get more health and are more hostile. Bosses also get more health and have better attacks. Tougher enemies appear earlier in the game. The player’s character deals less damage as well.
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Lucia Must Die – This difficulty appears once you have beaten Hard with both Dante and Lucia. Enemies generally take less damage and can now activate their Devil Trigger. Bosses have more effective attacks, are more aggressive and deal more damage. Devil May Cry 3 is said to be the most difficult game in the series, and the original release is often regarded as one of the most difficult games of all time. Enemies and Bosses generally get tougher while the player gets weaker as the difficulty increases. Easy – Easy mode is not available at the beginning. It is unlocked by dying at least 3 times in Normal mode.
Enemies in this mode have less health and generally deal less damage. Bosses have less health and are more docile. Easy also has Automatic Mode a mode for players which allows them to perform complex combos by just repeatedly pressing a button without regard to timing. Normal – The default mode of the game. Bosses are tough and attack frequently.
The player also takes more damage. Hard – Unlocked by beating Normal. Enemies have even more health and deal more damage. Very Hard – This difficulty is only available in the Special Edition version of the game. It is unlocked by beating the game on Hard. The player deals less damage and takes more damage from enemies. It introduces the enemy waves and boss patterns used in Dante Must Die mode.
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Vergil Must Die – This difficulty is unlocked by beating the game on Hard. Enemies are hostile and deal more damage. They also have access to Devil Trigger and activates it after a certain period of time. Vergil Must Die is only available in the Special Edition version of the game. Heaven Or Hell – New to the series is the Heaven Or Hell mode.
It is unlocked by beating the game on Dante Must Die. In this mode, all Enemies and Bosses die in one attack. However, the player also dies in one attack. With each rise in difficulty, enemies and bosses generally get tougher and the player gets weaker. There are 6 modes for the console versions of the game with an additional mode for the PC version.
Human – One of the default difficulty modes of the game. Enemies have less health, deal less damage and are quite docile. The player deals more damage and takes less. This is equivalent of the Easy difficulty. Clearing all the missions on this difficulty unlocks the special artwork “The Two Heroes,” and 29 character images for viewing in the Gallery.
Devil Hunter – One of the default difficulty modes of the game. This is essentially the Normal difficulty. Clearing all the missions on this difficulty unlocks the Bloody Palace, Son Of Sparda difficulty, and the special artwork “The Cast”. Son Of Sparda – This difficulty mode is the equivalent of Hard.
It is unlocked by beating the game on Devil Hunter. Enemies have more health, are more hostile, deal more damage and tougher enemies appear early on. The player deals less damage and takes more. Some of Nero’s levels have more complicated paths. Dante Must Die – This difficulty is unlocked by beating Son Of Sparda mode.
Enemies get tougher and bosses utilize more attacks. Enemies also now have Devil Trigger and frequently use it. Clearing all missions on this difficulty unlocks Hell And Hell mode, the special artwork “Demon Invasion”, and the Super costumes for Dante and Nero. Heaven Or Hell – Unlocked by beating Son Of Sparda mode. Enemies and bosses all die in one attack.
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The player also dies in one attack. 4 lives to use whenever he dies. Clearing all missions on this difficulty unlocks the special artwork “The Ladies of Devil May Cry. Hell And Hell – Unlocked by beating Dante Must Die.
The player dies in one attack, but is given 3 gold orbs to utilize whenever he dies. Enemies and bosses in this mode do not die in one attack, and adopt their difficulty from the Son Of Sparda mode. Clearing all missions on this difficulty unlocks the special artwork “Light from the Demon Blade”. Legendary Dark Knight – This difficulty is only available in the PC version and the Special Edition of the game. It is unlocked by beating the game on Human or Devil Hunter mode and in the Special Edition it is unlocked by default. It is similar to Son Of Sparda mode, but with more enemies spawning than before. 30 Scarecrows in a single room, making this mode a little bit harder than Son Of Sparda.
Automatic Mode – Although not listed as a Difficulty Mode in the Mission Menu, it is equivalent to the Easy-Automatic Mode, but can be used on all difficulties. This mode can be activated depending on the player’s choice on the New Game section or in the Character Selection screen. There are 7 modes for the Xbox 360 and PS3 versions, 3 of which are selectable from the beginning. Vergil’s Downfall – A category for the default difficulties. This represents the Normal mode of difficulty in the game.