Bottle Cap Locket

14th July 2018OffByRiseNews

bottle Cap Locket 0 0 0 15 20c0 2. 984 0 0 0 19 8c2.

This page lists all developer console commands in Fallout 4. The content is not described in full detail on this page. For details, please see the respective articles. For developer console commands in other Fallout games, please see “Console commands”. For an overview of Fallout 4 content, please refer to “Portal:Fallout 4”. The console is a debugging tool in the Windows version of Fallout 4.

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It is useful for altering content while in-game, but may be used to cheat as well. It cannot be used in the console versions or in Survival mode. Should this for some reason not work, you can always set your keyboard’s language layout to US in the Windows control panel. After restarting Fallout 4 pressing the equivalent button from above will open the console. While the console is open, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout4_Default. These will either be listed here with targetID or player as target.

Some commands will be noted to be able to both be used either with a target or without one, resulting in a global or targeted effect. Targeted commands will require a reference as target usually entered before the actual command, as noted by the separating dot in between. For the majority of functions, a Form ID will be needed. Use the PC’s reference ID: 00000014.

Adds 1 Pipe Wrench to the PC’s inventory. Now you can enter any targeted command without needing to enter a target as the console will automatically preface it with your selected ID. To deselect your target, simply click on it again and it will disappear from the header. Selecting items in difficult environments, and scroll wheel augmented selection: Pointing and left-clicking may not select the expected item when in a crowded environment, or in the presence of items whose boundaries extend beyond their visible edges.

If a plausible inventory is shown, it is very likely that the expected NPC was selected. If the desired item moves up, the selection was successful. If the pointer is within the console area, the console text may also scroll, but that is unrelated to the ID shown. In case of the player character, you can actually just use “player” as a reference ID which the console will automatically convert to 00000014 upon executing the command. This is the only such placeholder in the game, “targetID” is merely a placeholder on this page, to indicate commands which require a target. When typing IDs, leading zeroes may be omitted. You can enter several commands at once to be executed in a row one after the other.

You can use logical operators in your commands in order to have branching conditions. The syntax to do an if statement in the console is as follows. The amount of money is checked. If the player has more than 300 bottle caps then the if statement is true. Otherwise, the statement is false and nothing happens. In the if true section the game then removes 300 bottle caps from the player and adds 150 5mm ammo. This is to provide a means of resupply out in the commonwealth.

You can change the values or the items to be whatever you want. In this example, we didn’t use the elseif or else blocks because they are optional and not required. Note: The console is not case-sensitive. While commands listed here contain capitalization for better readability, it doesn’t matter how you input them: E. Searches for item IDs, perk names, and even other commands.

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AMMO display are of type AMMO. APPAREL display are of type ARMO. ALCH – Food, drink and chems. AID display are of type ALCH. BOOK – All magazines, notes, and a few schematics. Miscellaneous items, including all “junk” items. Underscore satisfies the 4 character requirement.

WEAPONS display are of type WEAP. This will list everything – item IDs, perk names, and commands – with “Leather” in the name. If your search term contains a space, surround it in quotation marks. Lists all armors with “raider” in their name. Lists all NPCs with “gunner con” in their name, like “Gunner Conscript”. Note: While the command is accepted, it does not clear the console as intended.

Adds all map markers as undiscovered without fast travel. Gives the player complete immunity to damage, radiation and oxygen starvation underwater. It allows you to “fly” over an area and view it or get unstuck from a location. Note: You will still be unable to pass outside the invisible walls at the boundaries of the map. Anecdotal evidence suggests that this inability to move may cause their AIs to re-weight the value of the path of they were taking, decreasing it over time from a viable path, to a non-viable or undesirable path, which may negatively affect their movement in the future. Puts the game in a frozen state, even when leaving the console. Useful in combination with tfc and tm to line up perfect screenshots.

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Type again to resume the game. The angle of the game camera’s horizontal Field Of View settings in degrees. Higher values make more of the world around you fit on screen, but also distort the image more. Sets both FOVs to the default of 70 degrees.

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Additionally freezes all animations, useful for screenshots. Changes the Freefly camera movement speed. This command hides all available menus and User Interface displays. It does however not disable any menus or UI displays. They will all still accept user interaction or commands.

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As such the console can be used to enter commands even though they can not be seen. Type tm again to toggle the menus to be visible again. Note: This can be used to hide the UI for screenshots. Takes a screenshot without removing any HUD elements. Screenshot is stored in the root “Fallout4. HUD invisible for a better screenshot. If the path to the desired directory does not include spaces, or other problematic characters, the surrounding double quotes may be omitted.

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Edit the rim lighting that is used on character models. Character Light can also be applied to other models that currently do not use it. It can also be removed from models. Teleports the player to the specified cell’s center. Teleports to the pre-war version of Sanctuary Hills from the intro. Teleports to a test cell containing most of the items in the game. Teleports to the Red Rocket truck stop, a gas station between Sanctuary Hills and Concord.

Writes console output to the specified file. Note: While the command is accepted, no file or contents are ever generated. Only enter the raw name without file type endings. Toggles fog of war on local map. It time-outs in a few seconds so you have to reenter the command.

It also deactivates when you move into another cell. Fast quit”, immediately closes the game. Removes current blood splatter, dust from explosions and similar screen effects. Creates a save file with the given name.

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Note: Saved game is not listed in default list of saves. 5 is slow mo, and 0. Warning: Can break quite a few things. Safe values are 0 to 25. Above 50 drops framerate and higher crashes the game.

Note: Case sensitive so cl on will work but CL ON will not. Sets the strength of the character lighting. Will have no effect if character lighting is off. 02 and it is also case sensitive. Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed.

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Returns the quest’s current stage number. Show Quest Target: Generates a list of current quest targets. Can also be used to find Quest IDs. If called with no parameters, it will return all quests, completed or otherwise. Completes all current objectives for the given quest.

Bottle Cap Locket

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Complete All Quest Stages: finishes every quest, granting you all quest items and quest related achievements, Very buggy and may cause the game to crash. Teleports the player to the questtarget. Used to display all the stages of a quest. Add any item to your inventory. Use the “help” command to find the base ID. If the amount field is left blank the game will default to 1.

Remove any item from your inventory. Equip an item from the inventory. Useful for equipping items that don’t appear in Pip-Boy inventory. Unequips all items from an NPC.

Warning: Using this command on a character in power armor will cause the power armor frame to be destroyed and the character to be permanently disfigured. Opens any NPC’s Inventory as if they were a container. Forces the NPC to drop a specified amount of an item from their inventory. Adds the specified amount of an item to an NPC’s inventory. Removes all items from the target’s inventory.

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If a ref_id is specified it will move the items to the references inventory, if it is left blank the items are destroyed. Will remove all items from target and place them in the players inventory. Will not work on NPCs who are “scripted” to be dead by default, either through a quest script’s effect or an internal data flag. Disabling and enabling the NPC again after the resurrect command should fix this.

If the NPC is killed after resurrecting them, they may also fail to ragdoll on their second death. Enables you to barter with NPCs. This can be used without a “resurrect” command. If used on the player, it will reset all effects currently affecting the player.

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The player’s inventory will remain unchanged except a Vault 111 suit will be added and equipped. It fixes the error from the above command by refreshing their model. Using this command on a random settler will “reroll” the settler, allowing for an alternate appearance or gender. Kills all NPCs and creatures in the area except for companions and “essential” NPCs that are too important to die. They will instead slump down until healed with a stimpak, or until enough time passes. Kills all hostiles in the area. It’s a command that can be used on NPCs or settlers do things outside your settlements.

NPCs out of your power armor when a dialogue is not offered. Can happen on occasion when settlements are attacked. First target the NPC, then type the command. Toggles the AI on an NPC. This basically freezes them until toggled again. With no selected target it will toggle the AI globally. With no selected target it will toggle the combat AI globally.

Toggles AI detection: Disables AI from detecting anything. Including other NPCs, creatures and the player character. Changes the sex of the NPC. Please note that this does not always come out comely. Warning: Only use this on disposable NPCs.

Bottle Cap Locket